How does the fade-in/fade-out timing work when I have multiple virtual locations?

            The timing for fade-in's and fade-out's are based on the overall scenario time, not on the time you are viewing any particular location. Therefore, if you have set an effect on Side A (location) to fade-in at 45 seconds, then fade-out at 60 seconds, if the viewer leaves Side A before 45 seconds, or arrives at Side A after 60 seconds, the viewer will not see the effect.
            This mechanism presents the interesting opportunity to have victims move locations, such as moving about consciously before collapsing on the floor. Each victim picture is placed in the desired location and set to fade-in and fade-out for the period in which the victim should be shown (in the corresponding posture).
            If you use effect timings (fade-in’s and fade-out’s) in your scenarios that are longer than a few seconds, you may find it useful during scenario testing to advance or rewind the scenario clock, especially if you have set effects to come in after long periods of time (minutes).
            We recently introduced the capability to advance or rewind the scenario time, to make testing such scenarios easier. In the “Play Sim” screen, there is a menu option named “Set Scenario Time”:

            When you press this menu item, SimsUshare pauses the simulation (in any open window), and asks you to enter the new scenario time. By default, the program puts the current scenario time in.
            Once you have chosen the new time and pressed OK, the scenario jumps to that moment and resumes the simulation.

            Updated: 04 Apr 2014 03:27 PM
            Help us to make this article better
            0 0