SimsUshare

            How do I configure victims?

            Like other effects, you position, size, and rotate the victims using the standard mechanism (size/rotate/transform button). Each victim also has properties you adjust by selecting the Pencil button:

            The properties/groups of properties are:
            •  Brightness. Allows you to change the overall brightness of the image, to simulate lighter and darker conditions.
            • Blur. The blur factor enables you to make the victim look like he or she fits in the picture better, as opposed to a cutout merely stuck into the frame. By default, the victims are placed with a small amount of blur to help make it look more natural.
            • Posture. These are different positions for the victims, which are:
              •  Man/Woman: prone, prone towards camera, on side, crawling, at window, and standing
              • Boy/Girl: prone, supine, crawling, at window
              • Firefighter: prone, supine, crawling, and two firefighters crawling.
            • Transform. These properties give you a few more options for visually changing the orientation of the victim, by flipping the images horizontally or vertically, or by flattening/expanding them.
            • Delay Timing. Victims can be timed to appear or disappear from the simulation, just as other effects already described. An interesting use of this feature is to simulate the changing condition of a victim, for example, having the victim start at the window, then collapse to the floor after a certain period of time if he or she has not been rescued yet. You can accomplish this with fade-in/fade-out, as well as with picture synchronization, described in a later section on Advanced Options.
            • Tap Control. By default, a victim can be removed from the scene by tapping/clicking on the center of the victim. The Tap Control set of properties has more options, though, to customize how you want your victim to behave. The options are:
              • Clear on tap. This can be set to YES or NO. YES means that clicking on the victim, when visible, will remove the victim. Double-clicking (tapping) will reveal (show) the victim, if the victim is hidden.
              • Tap Target scale. By default, the clickable/tappable area is towards the center of the victim picture. You can increase or decrease the activation (‘hit’) area by using this option. One reason to reduce the area is if you have a couple of victims close together, and you want to make it easier to select the right one to clear. When you adjust the target scale, a green box will show up to show you the tap region. When you play the simulation and choose “Show Tap Regions”, SimsUshare will show you momentarily the region in a translucent green, above the (navigational) tap regions.
              • Sync variable. This option is for synchronizing pictures, and is discussed below in E.4.4 Linking Victim Pictures.
              • Visible to start. This setting determines whether the victim should be displayed. By default, it is set to YES, but you may want to set it to NO if you want to place victims into your scenario optionally. If you select NO, SimsUshare places a red circle with a line through it in the middle of the victim picture (see snapshot below), to remind you that the victim will not be displayed when you run the scenario, until you double-click/tap on where the victim is to reveal it. Subsequently, you can single-click/tap on the victim to hide a visible victim.


            Showing/Hiding Victims during Scenario Playback
            By default, when you place victims in a location, they are set to be visible when that location is visited. By default, you can click/tap on the victim during a scenario to remove/hide the victim. Once a victim is hidden, you can double-click/tap on where the victim was, and the victim will reappear.
            You can specify optionally not to show the victim until you double-click/tap on the victim. One use for this is to place victims in various locations, and depending on how you want to run the exercise, you can reveal/enable the set of victims you want. In the snapshot above, the ‘Visible to start’ property is set to NO, which means ‘do not show the victim until double-clicked/tapped on.’
            If you are placing several victims in the same location, you may want to shrink the ‘Tap target scale’, which controls the area on which you have to tap/click to show/hide the victim. Otherwise, one selection/tap region for a victim may obscure the selection/tap region for another.

            Linking Victim Pictures
            Here are a few possible scenarios you might want to link victim pictures:
            1. You have a victim in the window on your Side A location, and you also can see that victim (when present) from an A-B view. If you clear the victim from Side A, you also want to clear the victim picture from your A-B view, though they are separate locations.
            2. You have a location to represent Side A with incipient smoke conditions, and you have a different location to represent Side A with freeburn conditions. On Side A Incipient and on Side A Freeburn, you have placed a victim at the window. If the user clears the victim during the incipient condition, you do not want to show the victim if you switch to the freeburn condition.
            3. You want to make a victim move around the scenario over time. For example, the victim might show up at a window for a period of time, then withdraw into the room, then show up inside a room in a standing position, and finally, after some period of time, collapse on the floor in that room.
            In each scenario, you must place different victim pictures in each location. In scenario #3, you would have two victim pictures in the interior room, one for a victim in a standing position, and the other in a collapsed position on the floor. By default, the pictures act independently, which means each picture is assigned a “variable” that keeps track of its visibility status, i.e., shown or not shown.


            The synchronization variable (ManSync1) for the selected victim,
            and all possible variables in the scenario (WomanSync1 and WomanSync2).

            When you choose the ‘Sync variable’ property, seen above, you are shown by default the variable name for the selected victim, and in the dropdown menu, you can select any of the variables defined in the scenario so far.
            If you want to link two pictures together so that clicking/tapping on a victim clears the victim in each picture, you must select a common sync variable. For example, from above, if I wanted to link the presence of the man with the presence of the victim associated with WomanSync1 or WomanSync2, I would select the appropriate sync variable. At this point, turning on or off either picture would be synchronized with the other picture.
            With respect to the scenarios defined above, in Scenario #1, when you place each man victim, for example, SimsUshare automatically assigns one victim to ManSync1 and one to ManSync2. To link the victims, you would set the sync variable of the two pictures to the same value, perhaps ManSync1. Once the scenario is saved (automatically), SimsUshare cleans up any sync variables that are not attached to victims, so it will remove ManSync2, since it is not needed anymore.
            Any number of victims can be synced with a sync variable, not merely two. Therefore, in Scenario #3 (above), when you link all the pictures to a common sync variable, if the user clears any of the victims, then all of the pictures will obey the proper visibility status (shown or hidden).

            Updated: 04 May 2014 06:13 AM
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